Does the GP shire run on 7.2 or 7.5 rules?

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WolfshadowSilvermoon

Does the GP shire run on 7.2 or 7.5 rules?

Post by WolfshadowSilvermoon »

I was wondering if the Golden Plains shire uses 7.2 or 7.5 rules. I came back to amtgard with the 7 rulebook and recently printed the rulebook from amtgardinc.com which is 7.5, but I think Ive seen somestuff on the site that quotes the 7.2 rules as examples, etc. I may be wrong about this, I usually am. I havent seen anything between 7 and 7.5 so I dont know the differences in any of the other editions. This is probably a stupid question, or at the least, so trivial it could've waited until I can ask someone else from the group, but I didnt know, and if there is anywhere that I can view other editions, please let me know. I viewed the rulebook on the GP website, but it said 7.2 on the website and 7 on the PDF itself, so I am a little confused.
Blackheart

Post by Blackheart »

we are currently running on 7.5.... :D
Blackheart

Post by Blackheart »

make sure to look for the "December 12th, 2008" release.....that is the most current that i know of thus far
WolfshadowSilvermoon

7.5 Assassin question

Post by WolfshadowSilvermoon »

Cool, thanks. Does this mean assassins no longer choose abilities for each level until 6th level?
Monkey
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Post by Monkey »

Rulebook page 17 wrote:

Code: Select all

Assassin
Assassins were once so powerful in the Middle East that Hulagu Khan had to storm their mountain fortress when
they demanded tribute. Renaissance Italy and its setting of political intrigue made the courtly killing into an art
form.
Examples: The Ninja, the Borgias, the Jackal, Hassan-I-Sabah, Sir Francis Walsingham
Garb: Black sash
Armor: None initially
Shields: None initially
Weapons: Dagger, short, long, throwing weapons
Immunities: None
Lives: 4
Abilities & Traits:
Levels
1st No additional abilities
2nd May use a bow (T)
     Poison Weapon (ex) (2/game)
     Trap (ex) (1/game)
3rd Touch of Death (ex) (1/game)
     Teleport (ex) (2/game)
     Antidote to Poison (ex) (1/life)
4th Up to two points of armor may now be worn (T)
5th May now use small shields (T)
     Assassinate (ex) (2/game)
6th Innate Ability (choose two different options from this list before game
     starts):
     a. Assassinate becomes (1/life)
     b. Poison Weapon becomes (1/life)
     c. Teleport becomes (1/life)
     d. Trap becomes (1/life)
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