Does the GP shire run on 7.2 or 7.5 rules?
Does the GP shire run on 7.2 or 7.5 rules?
I was wondering if the Golden Plains shire uses 7.2 or 7.5 rules. I came back to amtgard with the 7 rulebook and recently printed the rulebook from amtgardinc.com which is 7.5, but I think Ive seen somestuff on the site that quotes the 7.2 rules as examples, etc. I may be wrong about this, I usually am. I havent seen anything between 7 and 7.5 so I dont know the differences in any of the other editions. This is probably a stupid question, or at the least, so trivial it could've waited until I can ask someone else from the group, but I didnt know, and if there is anywhere that I can view other editions, please let me know. I viewed the rulebook on the GP website, but it said 7.2 on the website and 7 on the PDF itself, so I am a little confused.
7.5 Assassin question
Cool, thanks. Does this mean assassins no longer choose abilities for each level until 6th level?
Rulebook page 17 wrote:Code: Select all
Assassin Assassins were once so powerful in the Middle East that Hulagu Khan had to storm their mountain fortress when they demanded tribute. Renaissance Italy and its setting of political intrigue made the courtly killing into an art form. Examples: The Ninja, the Borgias, the Jackal, Hassan-I-Sabah, Sir Francis Walsingham Garb: Black sash Armor: None initially Shields: None initially Weapons: Dagger, short, long, throwing weapons Immunities: None Lives: 4 Abilities & Traits: Levels 1st No additional abilities 2nd May use a bow (T) Poison Weapon (ex) (2/game) Trap (ex) (1/game) 3rd Touch of Death (ex) (1/game) Teleport (ex) (2/game) Antidote to Poison (ex) (1/life) 4th Up to two points of armor may now be worn (T) 5th May now use small shields (T) Assassinate (ex) (2/game) 6th Innate Ability (choose two different options from this list before game starts): a. Assassinate becomes (1/life) b. Poison Weapon becomes (1/life) c. Teleport becomes (1/life) d. Trap becomes (1/life)