8.0 Non-Magic Classes Version 5

Forum for discussion involving Rules of Play v7.7, v8 or GP Corpora v3.x
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Wretch
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8.0 Non-Magic Classes Version 5

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Monkey
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Post by Monkey »

My thoughts are wretch should b the gp rules rep.. im out of kingdom and he is as good a nomination as any
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OTTO VON MUELLER
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Post by OTTO VON MUELLER »

So, some highlights, but by far not all of them: no Barbar Bow :( (unacceptable), Poison is now a one-off Imbue Weapon (with a sophomoric incantation), Monks can smack balls at 6th, Archers get crazy arrows (but prob. needed some, not sure if they are these--phase arrow is cool though), Adrenaline is good (incantation is bad), somebody had fun writing the "look the part" sections (esp. Barbar). What is Heavy Throw intended to denote specifically (vs. light throwing weapon I guess?)? There's for sure more to be checked re mechanics in the "magic & abilities" section.
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OTTO VON MUELLER
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Post by OTTO VON MUELLER »

What is Heavy Throw intended to denote specifically (vs. light throwing weapon I guess?)?
This is addressed in the Combat Mechanics section I posted.
There's for sure more to be checked re mechanics in the "magic & abilities" section.
My hope was "reset" vs "life" both of which appear in this section would be explicated. This is not the case as far as I can tell.
somebody had fun writing the "look the part" sections (esp. Barbar)
"Garb" was actually what I was referring to as being fun, or funny, or funny-ish in some places, what you get for your trouble is a "Look the part" ability, which is cool.
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